Q: A: What does FFR stand for? FFR stands for 'Flash Flash Revolution (game)'. Q: A: How to abbreviate 'Flash Flash Revolution (game)'? 'Flash Flash Revolution (game)' can be abbreviated as FFR.
Q: A: What is the meaning of FFR abbreviation? The meaning of FFR abbreviation is 'Flash Flash Revolution (game)'. Q: A: What is FFR abbreviation? One of the definitions of FFR is 'Flash Flash Revolution (game)'. Q: A: What does FFR mean? FFR as abbreviation means 'Flash Flash Revolution (game)'. Q: A: What is shorthand of Flash Flash Revolution (game)?
The most common shorthand of 'Flash Flash Revolution (game)' is FFR.
If you have seen my other FFR related videos, you could have guessed I had something up my sleeves when FFR crashed from 12/21/09 to now. This is the full Flash Flash Revolution offline engine! This comes completely equipped with two different versions of the FFR offline engine, along with my code and the levels necessary to play every single level ever made for Flash Flash Revolution! GUYS DEAD MU LINKS ARE FIXED! The FFR offline engine (FIXED DEAD LINKS): OFFICIAL FFR levels are no longer allowed to be hosted, so I can no longer give you links to them (not that it matters because of FFR's return). Note that if FFR crashes again, ALL levels will be immediately READY to be downloaded! Also I might soon be uploading additional offline packages if I can find any additional levels available.
If my the middle of March FFR does not return, I will initiate the beginning of the release of an FFR offline mega pack I'm working on. All new songs for FFR woo!
I've got around 90 or so right now, and there will be many more to come! This should keep every one satisfied!
Also about the site that is trying to resurrect FFR back: They are trying to reboot the engine, and I can't wait to see the finished outcome! As of now they are using MY original FFR mod code to run the engine, isn't that awesome?!?
My code.being used to run their site.OH YEAH!! Anyway the link is here: (Now closed down) I hope you enjoy the FFR offline engine, and also please be sure to have annotations on while watching this video, as there will be a lot of additional information in the annotations. PS: I have gotten many complaints about this online engine not working properly. If you put in your regular hyper speed, and then hit 'Set speed' it should work fine once you start a level. Hope this helps everyone!
Welcome to the continuation of Bi-Weekly Songs of the Week! We have Head Banger from hi19hi19, a short file featuring lots of dense handstream control, and then a flavorful chart for WonderWing from DarkZtar with lots of syncopated rhythms. Also be on the lookout for the Valentine’s Day Release! Feel free to leave comments in the.
Musician: AKIMO Step Artist: hi19hi19 Song Genre: Rock Style: Metal Difficulty: 89 Song Length: 1:16 Musician: Sakuzyo Step Artist: DarkZtar Song Genre: Misc Style: Artcore Difficulty: 73 Song Length: 3:11 - The Game Management Team. Happy New Year, FFR! We know we just had a songs release, but we wanted to kick off 2018 by surprising you with another! We hope you have prepared some ambitious New Year’s resolutions.
If they involve a lofty skillboost, let us know what your FFR goals for 2018 are!.(The New Year fills you with determination.) Musician: Nitro Fun Step Artist: juckter1 Song Genre: Dance2 Style: Electro Difficulty: 68 Song Length: 2:11 Musician: Exias Step Artist: Silvuh Song Genre: Dance2 Style: Instrumental Difficulty: 69 Song Length: 2:49 Thank you for being with us for a huge milestone – our 15th revolution around the sun. The Game Management Team. Happy New Year’s Eve! I am happy to announce that the is now up and running. This new site comes with several benefits over the old one.
Performance and Cost Improvements Overall, the new site runs faster. The biggest difference can be noticed on the Queue’d Songs page. On the old Batch Search Engine Site, the Queue’d Songs page could take anywhere from 20-30 seconds to load. Now the loading time for that same page is only a few seconds. The new site will also cost less to keep up!
Spending less keeping the site up for the same functionality, in addition to performance improvements, is a win-win. More Opportunities This new BSE site will be more maintainable and customizable, standardized to the Python programming language. The old site, while functional, was convoluted and hard to maintain. Users can provide their feedback and suggestions in the.
Be sure to look there for current known issues, suggestions, plans, and completed work related to the BSE. Better Stats While this is not implemented yet, in the future there is possibility for visualization of data related to song submissions. For example, what if there’s a pie chart that shows the breakdown of song submissions by stepartist for a batch? There is already a proof of concept for this type of graph visualization on the. While this is a project different from the BSE, there is already existing work to take data and provide different insight.
Have you read thread upon thread of lag reduction tips for FFR? Do you get random lag spikes, no matter how many times you restart a song? FFR has a long history of running poorly on modern operating systems, regardless of hardware, due to the the performance and optimization limitations of Adobe Flash Player. If you’ve ever been personally victimized by Flash Player, we have a very exciting announcement for you. Flash Flash Revolution is ditching Flash Player once and for all. R^3 Air Edition is the same great game engine, built entirely without Flash.
All future R^3 updates will apply to both browser/Flash and desktop/Air editions, and update automatically. Some of the features introduced in the future may only apply to Air Edition though. Air Edition includes everything the current game does, along with some new features the Adobe AIR platform allows us to provide:. GPU Rendering.
Air Edition uses GPU rendering to achieve the highest, most stable frame rates ever recorded in FFR history. (While Flash Player has an option for hardware acceleration, it still renders graphics through the CPU only.). Local File Caching. Enable Local File Caching in Options to save game levels locally to your hard drive, greatly reducing load time for songs after the first play.
This feature will also work for alternate engines. If you were to load every single level FFR has to offer, it would take up 1.6 GB of space. Auto-Saved Replays. All gameplay replays are auto-saved locally to the replay folder. These are simple text files that can be imported into the game using the F2 replay menu. MP3 Menu Music. Use any song you could ever want as custom menu music.
Simply name a file “menumusic.mp3″ in the game location to use that as your menu music. Menu Music can be cleared by deleting both the “menumusic.mp3″ and “menumusic.swf”.
So what are you waiting for?! R^3 Air Edition is immediately available for download for Windows 1 (did we mention without Flash?). Oh, and we’re also releasing Spin it UP: Mobile Alpha Test. This update also brings the first public release of Spin it UP: Mobile for Android devices and Windows. For those who are not familiar with the, it is a mouse-driven rhythm game developed by FFR that was discontinued in 2011. Keeping in theme with R^3, Spin it UP is ditching Flash, and has been completely rebuilt from the ground up.
To play Spin it UP: Mobile on your Android device, tap to download the.apk below, and install it using “APK Installer” from the Google Play Store. Let us know what you think! We’re hoping to collect your feedback on device compatibility and general experience. Choose your destiny. Oh, and also have some Alt Engine Leaderboards are a new leaderboard system, which automatically tracks and ranks all alternate engine scores.
New alternate engines won’t appear visible to the public until they are unhidden by an FFR administrator. These leaderboards are built using new FFR score code, which in the future will allow us to support replays and rates. Please leave us your suggestions, for any features you’d like to see on the alt engine leaderboards. We’re looking forward to developing this new competitive platform for FFR. And let’s wrap things up with some new content Songs of the Week (Dec.
25, 2017) This will be FFR’s final song release for 2017! When you try out the new engine, be sure to start by indulging in FFR’s favourite pastime – passing Death Piano. Who will become the first person to AAA Death Piano v2′s ending 16th megatrill?! Musician: Xi Step Artist: hi19hi19 Song Genre: Skill Token Style: Piano Quartet Difficulty: 70 Song Length: 2:52. Pass Death Piano to unlock Death Piano v2. The last song of the year is an unmissable masterpiece by Xiz.
Experience a full-body “hands to wubs” sensation with Problematic. Musician: Kezwik & Protohype Step Artist: Xiz Song Genre: Dance 2 Style: Drumstep Difficulty: 62 Song Length: 2:09 That’s all folks. We’ve officially run out of space in the title to fit any more updates. Be sure to give all of your love in the comments!
Ffr The Game Flashflashrevolution
Merry Christmas, Happy Holidays, and welcome to the world of lagless 2 FFR. 1(Mac and Linux versions of R^3 Air Edition will hopefully come at a later date.) 2(This is the first public release of the Air version, so mileage may vary, but performance should be way better.). Hello, everyone! We hope you are all having a great holiday. This is a summary post about some recent smaller changes from November to December, that haven’t been announced on the homepage yet. We are also planning one more song release this year for December 25th.
New R^3 Engine Features. New Replay Format (FFRBIN). Selectable Menu Music. Selectable Default Engine. Selectable Default Filter. Restarts/Lost Stats Tracking.
Toggle Top/Bottom Bar Graphics. Double Tap Quit to exit Song Queues New Site Features. Updated Song Previews. Extended Song Chart Statistics. Restarts/Lost Stats Webpage Bug Fixes. Fixed Page Display when using filters. Gilstrap, john-against all enemies - epub. Fixed Ingame PA and Options use Judge Language correctly.
————————– Binary Replays (FFRBIN) are a new replay format, designed to increase playback accuracy and compression, and can fit an entire replay on your clipboard. Lost statistics from. (Song restarts still won’t count towards your games played or grandtotal.) You can now set any in-game song as your menu music, by right-clicking the title on the song selection screen. You can also set a default alternate engine playlist and default filter upon loading the R^3 engine.
The Game
There is now an option to disable the top and bottom bars that appear in-game. Song pages on the site have dozens of.
They can be viewed by clicking “Toggle Extended Song Stats” on any game level page. Song pages also have an update chart preview, now using the R^3 engine and your game settings.
Community News ————————– Development on the new Batch Search Engine site is aimed to finish before the end of this year, if not Christmas. The in the Weekly Batch Update thread describes the current progress on the BSE site.
Signups for are still open until the end of Round 1 (Saturday, Dec 23 @ 10PM server time). If you have a New Year’s resolution to start playing again, it’s a great opportunity to de-rust fast. Just post in the thread that you’d like to participate, and you will be assigned to a skill bracket., and are now recognized as sectional moderators of their respective sub-forums. The FFR Discord Server is now verified, and has gained over 1,200 members since its official launch in September! It has been steadily gaining more activity every month, so it will be permanently replacing Profile Chat (RIP prochat walrus)., & - FFR Development & Game Management.
Hello again everyone and Happy Halloween! We’ve got an exciting release this time around with 2 regular songs and 3 skill tokens that increase in difficulty of unlocking. The requirements for the skill tokens are indicated with the song information. Regular Songs Musician: Orange Dust Step Artist: MarioNintendo Song Genre: Misc Style: Electronica Difficulty: 66 Song Length: 2:44 Musician: setsat Step Artist: Scintill Song Genre: Rock Style: Metal Difficulty: 67 Song Length: 2:53 Skill Tokens Musician: Venetian Snares Step Artist: hi19hi19 Song Genre: Skill Token Style: Noizecore Difficulty: 84 Song Length: 1:45. Full combo Cruel Whole (Abelcain Remix). Musician: Crystal Fighters Step Artist: Wayward Vagabond Song Genre: Skill Token Style: Electronic Remix Difficulty: 75 Song Length: 2:09.
Full combo A Yodeler In Texas with 25 boos or less. Musician: Hino Isuka Step Artist: YoshL Song Genre: Skill Token Style: Happy Hardcore Difficulty: 105 Song Length: 4:25. Full combo Music (For Kirby) with 25 goods or less and 25 boos or less.
The Game Management Team. Along with this song release, there has been an important update with the following songs: DISCHARGE RUSH (9/30/16) through Spear of Justice (9/30/17) have been shifted to be 2 frames earlier, which should resolve the -2 offset problem that players may have been experiencing.
If not, please mention it in the. Musician: Panic!
Ffr The Game Flashflashrevolution
At The Disco Step Artist: Xiz Song Genre: Rock Style: Alternative Difficulty: 34 Song Length: 2:15 Musician: Lone Ghost Step Artist: Kraezymann Song Genre: Misc Style: Breakbeat Difficulty: 48 Song Length: 3:47 - The Game Management Team.
Genre(s) System(s) Followed by Flash Flash Revolution R2 Flash Flash Revolution (a.k.a. FFR) is an Adobe Flash-based simulator (hence the name) that uses players' fingers rather than their feet. The game is mirrored by four hosts, thus being playable even when the main website is having issues. The game has been developed for several years and now has several clone variations, FFR R2 and SpinItUp!, also developed. Currently the game is at version.712, although not so much a beta as a non-perfect clone of DDR emulators like, with many features still in the works (see the in game settings menu for future features — dimmed out and non-interactable).
One of the most unique features of this rhythm game is its multiplayer features, since it was probably one, if not the, first to do so. From Wikia Gaming, your source for walkthroughs, games, guides, and more! Flash Flash Revolution Synthetic Light Studios Synthetic Light Studios Release date / ESRB: T Input Credits Walkthrough Flash Flash Revolution was a web-based of, a video game made. FFR ran on a website driven by a custom content management system written by the FFR coding team.
Flash Flash Revolution allowed those who cannot afford the large pads of or other rhythm games like to enjoy a rhythm game. Because it runs on, it could be quickly picked up and played, as it did not need to be installed. External Links.
Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |